DEEP SPACE DEMOLITION V1.1.2 - 12/20/2023
Deep Space Demolition » Devlog
MISSILE OBJECT
- Added missile pass through system
- Missile HP starts at 1
- Each collision with a rock will reduce the missile's HP by 1
- when HP reaches 0, the missile is destroyed
UPGRADE SHOP
- Added pass through upgrade button
- set cost formula to (HP x HP)x500
- 1 HP = cost of 500
- 2 HP = cost of 2000
- 3 HP = cost of 4500
- Each time the player purchases this upgrade, it increases the missile's HP by 1
- Combined with the fire rate upgrade, this can be extremely powerful.
BASIC GAME LOOP
- Added art to "Game Over" screen
- added functionality to restart game by pressing "space" from here
KNOWN BUGS
- Game sometimes crashes when transitioning to the upgrade shop.
- Sound gets choppy right around score 7000 (no idea why just yet).
- Did I miss any? Please let me know.
FUTURE UPDATES
- I decided to add cool tips to the upgrade shop
- When this is implemented, it will show a description of each upgrade when you hover your mouse on the corresponding button
FEEDBACK REQUEST
- Was the game fun?
- How can we improve?
- When you don't have a shield, should you only receive shield powerups?
Files
HTML5DeepSpaceDemolitionV1.1.2.zip Play in browser
Dec 21, 2023
Deep Space Demolition
Asteroids on Steroids
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