DEEP SPACE DEMOLITION V1.1.2 - 12/20/2023


MISSILE OBJECT

  • Added missile pass through system
    • Missile HP starts at 1
    • Each collision with a rock will reduce the missile's HP by 1
    • when HP reaches 0, the missile is destroyed

UPGRADE SHOP

  • Added pass through upgrade button
    • set cost formula to (HP x HP)x500
    • 1 HP = cost of 500
    • 2 HP = cost of 2000
    • 3 HP = cost of 4500
    • Each time the player purchases this upgrade, it increases the missile's HP by 1
    • Combined with the fire rate upgrade, this can be extremely powerful.

BASIC GAME LOOP

  • Added art to "Game Over" screen
  • added functionality to restart game by pressing "space" from here

KNOWN BUGS

  • Game sometimes crashes when transitioning to the upgrade shop.
  • Sound gets choppy right around score 7000 (no idea why just yet).
  • Did I miss any?  Please let me know.

FUTURE UPDATES

  • I decided to add cool tips to the upgrade shop
  • When this is implemented, it will show a description of each upgrade when you hover your mouse on the corresponding button

FEEDBACK REQUEST

  • Was the game fun?
  • How can we improve?
  • When you don't have a shield, should you only receive shield powerups?

Files

HTML5DeepSpaceDemolitionV1.1.2.zip Play in browser
Dec 21, 2023

Leave a comment

Log in with itch.io to leave a comment.